Exorcising us of the Primer
Backlinks (11)
- > Just-in-case learning sucks compared to just-in-time learning.
- ~ build tools, not amusement park rides
- ~ discovery learning overstrains the learner's working memory
- ~ even if you make a fun-ish educational game, you are in hopeless competition against purely fun optimized games
- ~ learning can be driven by obsessive motivation
- ~ learning should ideally be embedded instead of isolated
- ~ solving ill-defined problems cannot truly be practice with well-defined problems
- ~ successful learning media places the learner in an active, creating role
- ~ true expert-building tools are also serious tools for expert use
- ⁓ most educational games suck
- ⁓ when building learning games, you only control part of the problem space